The mod can spawn from giants to fireworks, including diamonds. All you have to do is open this block, cross your fingers and wait for something normal and useful to drop, what you need. Was this change intentional? It would be nice if the more-complex (and more-effective) pathfinding behavior could be restored. The mod will add only one block, with which you can test your luck, just break the block, instead, blocks, mobs or traps may appear. I also see that Endermen now notice when I'm looking at them from above (they didn't in 1.8.9), but they display the same poor pathfinding behavior: they move or teleport to directly under me and stand there glaring up at me angrily and vibrating. While I realize zombies are inherently stupid, and it might be a bit much to expect them to be smart enough to know that to get to that tasty bit of meat up there they have to walk around and up the hill to a door they can't see from where they are, it was sure a lot more fun when they behaved that way.
#Mcreator tutorial mob 1.8.9 generator#
Summon Mob Command Generator Minecraft Mod. They are no longer smart enough to pathfind up the hill to the door. SPONGEBOB MOD - TUTORIAL FOR MCREATOR - Spongyabob Mod - PLDA - TATutorials - Website download soon. If I take a few steps to the side, they shift just enough to get directly below me again.
Now in 1.9 they pathfind quite reliably to the spot on the terrain at their level that is directly under wherever I am standing, and stand motionless there looking up at me. This would occur regardless of where on the slab I moved to - they could figure out they needed to go through the door to get to me while I was up there. In 1.8.9, hostile mobs (zombies in particular) would spawn in the surrounding territory (like the flat spot on the left side of the screenshot) and, if I caught their attention and they were close enough, they would pathfind up the hill to the door (and sometimes start beating on it). I can stand at the edge of the slab and look down (30-ish blocks) to surrounding territory. If you climb the side of the hill (nice easy slope, no problems doing that) you reach a door that's near the middle of the slab to gain entry. I want my mob to be able to trade like the villagers so I extend EntityVillager.
#Mcreator tutorial mob 1.8.9 how to#
This tutorial only shows you how to create your own mobs, not create your own AI etc.
The slab is bigger than the top of the hill. I wont be going too much for creating a entity class. I have a fort that is on a big slab at the top of a large fairly steep hill.